Game Art
I. Foundations
1. Introduction
2. Art Pipeline
3. 2D vs 3D
4. Art Roles
5. Art Tools
6. Art Fundamentals
7. Color Theory
8. Light & Shadow
9. Shapes & Silhouettes
10. Art Direction
II. 2D Art
11. Concept Art
12. Character Design
13. Environment (2D)
14. Props (2D)
15. Game UI Assets
16. Sprite Sheets
17. Textures (2D)
18. 2D Animation
19. Tilemaps
20. 2D Optimization
III. 3D Art
21. 3D Modeling
22. Low vs High Poly
23. Texturing
24. UV Mapping
25. Lighting
26. 3D Environment
27. Character Modeling
28. Rigging
29. 3D Animation
30. 3D Optimization
IV. Production & Career