
Meta Quest Dev
Course Index
28 Lessons · 3 Sections
Master Meta Quest development in Unity — from Horizon OS and Meta XR SDK through passthrough MR, scene understanding, hand tracking & Horizon Store submission. Covers Quest 3/3S, MRUK, Codec Avatars & 4 sideloaded builds on real Quest hardware.
28Lessons
3Sections
4Projects
FreeAccess
Section 1Quest Hardware, Horizon OS & Core SDKLessons 1–10
Lesson 1
What is Meta Quest Development?
Lesson 2
Meta Quest Hardware: Quest 3, 3S & Pro
Lesson 3
Horizon OS & Meta XR SDK
Lesson 4
Development Setup: Unity & Meta XR SDK
Lesson 5
Meta Quest Developer Hub & ADB
Lesson 6
Meta XR Core SDK: Camera Rig & Tracking
Lesson 7
Controller Input & Building Blocks
Lesson 8
Hand Tracking & Gestures
Lesson 9
Meta XR Interaction SDK
Lesson 10
Grab, Ray & Poke Interactions
Section 2Passthrough MR, Scene, Advanced Features & DeployLessons 11–22
Lesson 11
Passthrough: Mixed Reality Mode
Lesson 12
Scene Understanding & Spatial Anchors
Lesson 13
Mixed Reality Utility Kit (MRUK)
Lesson 14
Passthrough Camera API
Lesson 15
Spatial Audio: Meta XR Audio SDK
Lesson 16
Locomotion & Comfort Design
Lesson 17
Performance Optimisation for Quest
Lesson 18
Eye Tracking on Quest Pro & Quest 3
Lesson 19
Face Tracking & Avatars
Lesson 20
Haptics: Adaptive Triggers & Vibration
Lesson 21
Multiplayer: Photon & Unity Netcode
Lesson 22
Meta Horizon Store: Submission Process
Section 3WebXR, Native Android & ProjectsLessons 23–28