
Spatial UI/UX
Course Index
28 Lessons · 3 Sections
Master spatial UI/UX design for XR — from human perception and 3D affordances through gaze, gesture & voice interaction to platform guidelines for visionOS, Meta Horizon OS & HoloLens. Includes Figma/Spline prototyping & 4 portfolio-quality builds.
28Lessons
3Sections
4Projects
FreeAccess
Section 1Spatial Design Foundations & InteractionLessons 1–10
Lesson 1
What is Spatial UI/UX?
Lesson 2
From 2D Screens to 3D Space
Lesson 3
Human Perception & Spatial Comfort
Lesson 4
Field of View & Ergonomic Zones
Lesson 5
3D Affordances & Signifiers
Lesson 6
Depth, Scale & Hierarchy in 3D
Lesson 7
World-Anchored vs Body-Anchored UI
Lesson 8
Gaze-Based Interaction Design
Lesson 9
Hand Gesture Design
Lesson 10
Voice Interaction in XR
Section 2Advanced Spatial Design & Platform GuidelinesLessons 11–22
Lesson 11
Multimodal Input: Hands + Gaze + Voice
Lesson 12
Spatial Typography & Text Readability
Lesson 13
Spatial Colour & Contrast
Lesson 14
Motion Design in XR
Lesson 15
Onboarding & Wayfinding in XR
Lesson 16
Comfort Design: Preventing VR Sickness
Lesson 17
Accessibility in Spatial Computing
Lesson 18
Apple visionOS Design Guidelines
Lesson 19
Meta Horizon OS Design Guidelines
Lesson 20
Microsoft Mixed Reality Design
Lesson 21
Prototyping XR in Figma & Spline
Lesson 22
User Testing XR Experiences
Section 3AR Heuristics, Case Studies & ProjectsLessons 23–28