
Audio Design for Games
Course Index
28 Lessons · 3 Sections
Master game audio design — sound effects, music composition, adaptive audio, FMOD & Wwise middleware, Unity Audio & Godot AudioStreamPlayer. Covers spatial audio, voice acting direction & audio optimisation. Includes 4 production audio projects implemented in real Unity games.
28Lessons
3Sections
4Projects
FreeAccess
Section 1SFX, Music & Engine AudioLessons 1–10
Lesson 1
What is Game Audio Design?
Lesson 2
Sound Effects (SFX) Fundamentals
Lesson 3
Recording & Editing SFX: Audacity & Reaper
Lesson 4
Foley & Procedural Audio
Lesson 5
Music for Games: Loops & Adaptive Audio
Lesson 6
FMOD: Setup & Integration
Lesson 7
Wwise: Events & Switch Containers
Lesson 8
Godot Audio: AudioStreamPlayer & Bus System
Lesson 9
Unity Audio: AudioSource & AudioMixer
Lesson 10
Spatial / 3D Audio
Section 2Dynamic Audio, Voice & AdvancedLessons 11–22
Lesson 11
Dynamic Music: Layering & Stingers
Lesson 12
Adaptive Audio: Reactive to Gameplay
Lesson 13
UI & Menu Sound Design
Lesson 14
Voice Acting & Dialogue Systems
Lesson 15
Audio for Horror & Tension
Lesson 16
Audio Mixing & Mastering for Games
Lesson 17
Audio Compression & Streaming
Lesson 18
Open-Source Audio: OpenAL & Miniaudio
Lesson 19
Procedural Audio Generation
Lesson 20
Accessibility in Game Audio
Lesson 21
Audio for Mobile Games
Lesson 22
Audio Budget & Performance
Section 3AI Audio, Portfolio & ProjectsLessons 23–28