
Game Monetization
Course Index
28 Lessons · 3 Sections
Master game monetization — premium, F2P, IAP, battle passes, subscriptions, ad monetization & ethical design. Covers RevenueCat, Unity Ads, AppLovin & GameAnalytics. Includes 4 production builds: IAP store, battle pass, rewarded ads system & live ops event.
28Lessons
3Sections
4Projects
FreeAccess
Section 1Monetization Models & Platform EconomicsLessons 1–10
Lesson 1
Game Monetization Models Overview
Lesson 2
Premium / Pay-Once Model
Lesson 3
Free-to-Play & Freemium
Lesson 4
In-App Purchases: Consumables & Cosmetics
Lesson 5
Battle Passes & Season Passes
Lesson 6
Subscriptions & Game Passes
Lesson 7
Advertising: Rewarded, Interstitial & Banner
Lesson 8
DLC & Expansion Content
Lesson 9
Steam Direct & Pricing Strategy
Lesson 10
Mobile IAP: StoreKit 2 & Play Billing
Section 2Ethics, Economy & Advanced StrategyLessons 11–22
Lesson 11
Ethical Monetization: Avoiding Dark Patterns
Lesson 12
Game Economy Design
Lesson 13
Virtual Currencies & Sinks
Lesson 14
Live-Service Games & Events
Lesson 15
Kickstarter & Crowdfunding for Games
Lesson 16
Early Access Strategy
Lesson 17
Revenue Analytics & Player Metrics (LTV, ARPU)
Lesson 18
A/B Testing Monetization Features
Lesson 19
Regulatory Compliance: Loot Boxes & GDPR
Lesson 20
IP Licensing & Merchandise
Lesson 21
Console Publishing Deals
Lesson 22
Porting & Platform Expansion Revenue
Section 3Blockchain, 2026 Trends & ProjectsLessons 23–28