
Level Design
Course Index
28 Lessons · 3 Sections
Master level design — spatial theory, gating & pacing, encounter design, 2D/3D layout in Unity & Godot, visual language & playtesting. Covers Radiant AI, BSP & modular kit workflows. Includes 4 production levels: 2D platformer, 3D FPS, open-world zone & boss arena.
28Lessons
3Sections
4Projects
FreeAccess
Section 1Level Design Theory & Genre FundamentalsLessons 1–10
Lesson 1
What is Level Design?
Lesson 2
Level Design Goals & Player Experience
Lesson 3
Spatial Composition & Layout
Lesson 4
Flow & Pacing in Levels
Lesson 5
Guiding the Player: Visual Language
Lesson 6
Environmental Storytelling
Lesson 7
Encounter & Combat Design
Lesson 8
2D Platformer Level Design
Lesson 9
Top-Down Level Design
Lesson 10
First-Person Level Design (FPS)
Section 2Advanced Techniques, Tools & IterationLessons 11–22
Lesson 11
Open-World & Semi-Open Level Design
Lesson 12
Dungeon & Procedural Design Principles
Lesson 13
Level Metrics & Scale
Lesson 14
Prototyping Levels with Blockout/Greybox
Lesson 15
Tiled Map Editor & External Tools
Lesson 16
Lighting & Atmosphere
Lesson 17
Audio Design in Levels
Lesson 18
Difficulty Scaling Across Levels
Lesson 19
Playtesting & Iterating Levels
Lesson 20
Speedrunning & Emergent Play
Lesson 21
Level Design in Live-Service Games
Lesson 22
Portfolio: Documenting Level Design Work
Section 3AI Tools, AAA vs Indie & ProjectsLessons 23–28