
Mixed Reality
Course Index
28 Lessons · 3 Sections
Master Mixed Reality — passthrough, scene understanding, spatial anchors & occlusion across Meta Quest 3, HoloLens 2, visionOS & Android XR. Covers MRUK, MR portals, AI vision & 4 production MR builds deployable to real hardware.
28Lessons
3Sections
4Projects
FreeAccess
Section 1MR Fundamentals & Design PrinciplesLessons 1–10
Lesson 1
What is Mixed Reality?
Lesson 2
The Reality-Virtuality Continuum
Lesson 3
MR Hardware: Quest 3, HoloLens & AVP
Lesson 4
Passthrough Technology: Colour & Mono
Lesson 5
Scene Understanding: Planes & Meshes
Lesson 6
Spatial Anchors & Persistence
Lesson 7
Occlusion: Virtual Behind Real Objects
Lesson 8
MR Rendering Pipeline
Lesson 9
Input: Hand, Eye & Voice in MR
Lesson 10
MR UX Design Principles
Section 2Unity MR Development Across PlatformsLessons 11–22
Lesson 11
Unity for Mixed Reality: Meta XR SDK
Lesson 12
Passthrough in Unity: Meta Quest
Lesson 13
MRUK: Mixed Reality Utility Kit
Lesson 14
MR Portals & Visual Effects
Lesson 15
HoloLens MR: MRTK & Holograms
Lesson 16
visionOS MR: Passthrough & Volumes
Lesson 17
Android XR Mixed Reality
Lesson 18
MR Collaboration & Multi-User
Lesson 19
Spatial Audio in Mixed Reality
Lesson 20
AI in Mixed Reality: Vision & Language
Lesson 21
MR for Training & Simulation
Lesson 22
MR Performance & Optimisation
Section 3Cross-Platform, Enterprise & ProjectsLessons 23–28