
Narrative Design
Course Index
28 Lessons · 3 Sections
Master narrative design — story architecture, branching dialogue, world building, character arcs & environmental storytelling. Covers Ink scripting language, Twine, Articy:draft & Unity dialogue systems. Includes 4 production deliverables: branching story, dialogue system, world bible & full game narrative.
28Lessons
3Sections
4Projects
FreeAccess
Section 1Narrative FundamentalsLessons 1–10
Lesson 1
What is Narrative Design?
Lesson 2
Story Structure in Games
Lesson 3
Characters: Archetypes & Voice
Lesson 4
Worldbuilding for Games
Lesson 5
Branching Narratives & Player Agency
Lesson 6
Dialogue Writing for Games
Lesson 7
Environmental Storytelling
Lesson 8
Ludonarrative & Mechanics-Story Integration
Lesson 9
Cutscenes vs In-Engine Storytelling
Lesson 10
Narrative Design Document
Section 2Tools, Systems & ProductionLessons 11–22
Lesson 11
Twine: Interactive Fiction Prototyping
Lesson 12
Ink: Narrative Scripting Language
Lesson 13
Ink + Godot / Unity Integration
Lesson 14
Dialogue Systems: YarnSpinner
Lesson 15
Quest Design & Objective Writing
Lesson 16
Writing for Different Genres
Lesson 17
Localisation & Cultural Adaptation
Lesson 18
Player-Driven Story: Emergent Narrative
Lesson 19
Narrative Accessibility
Lesson 20
Game Writing vs Traditional Screenwriting
Lesson 21
Collaborating with Audio & Art Teams
Lesson 22
Playtesting Narrative
Section 3AI Narrative, Portfolio & ProjectsLessons 23–28